home *** CD-ROM | disk | FTP | other *** search
/ Software of the Month Club (Business) 1997 July / Software of the Month Club - Business (Volume 239) (July 1997).iso / pc / code / shared.dxr / 07008_ObjectField3.txt < prev    next >
Encoding:
Text File  |  1996-02-21  |  22.0 KB  |  1 lines

  1. [#BridgSwingFast: [#RefName: #BridgSwingFast, #spriteNum: 6, #loc: point(71, 139), #cast: [#frameDataStart: 167, #frameData: [167, 168, 169, 170, 171, 172], #LoadCast: [167, 168, 169, 170, 171, 172]], #AnimProps: [#frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #pathData: #NULL, #soundType: #animatorCast, #soundName: "B28brid.aif", #loopAction: #PALINDROME, #completionAction: #pause], #type: #Animator], #BridgSwingSlow: [#RefName: #BridgSwingSlow, #spriteNum: 6, #loc: point(71, 139), #cast: [#frameDataStart: 167, #frameData: [167, 168, 169, 170, 171, 172], #LoadCast: [167, 168, 169, 170, 171, 172]], #AnimProps: [#frameRate: 3, #ink: #COPY, #iterations: #INFINITE, #pathData: #NULL, #soundType: #animatorCast, #soundName: "B28brid.aif", #loopAction: #PALINDROME, #completionAction: #pause], #type: #Animator], #BridgSwingClose: [#RefName: #BridgSwingClose, #spriteNum: 6, #loc: point(71, 139), #cast: [#frameDataStart: 172, #frameData: [172, 171, 170, 169, 168, 167], #LoadCast: [167, 168, 169, 170, 171, 172]], #AnimProps: [#frameRate: 3, #ink: #COPY, #iterations: 1, #pathData: #NULL, #soundType: #animatorCast, #soundName: "B28brid.aif", #loopAction: #pause, #completionAction: #pause], #type: #Animator], #BridgStationary: [#RefName: #BridgStationary, #spriteNum: 6, #loc: point(71, 139), #cast: [#close: 167, #open: 172, #LoadCast: [167, 172]], #DisplayState: #open, #type: #bitmap], #BridgSwingOpen: [#RefName: #BridgSwingOpen, #spriteNum: 6, #loc: point(71, 139), #cast: [#frameDataStart: 167, #frameData: [167, 168, 169, 170, 171, 172], #LoadCast: [167, 168, 169, 170, 171, 172]], #AnimProps: [#frameRate: 3, #ink: #COPY, #iterations: 1, #pathData: #NULL, #soundType: #animatorCast, #soundName: "B28brid.aif", #loopAction: #pause, #completionAction: #pause], #type: #Animator], #BridgeLeveler: [#RefName: #BridgeLeveler, #spriteNum: 10, #HotRect: [rect(98, 216, 246, 316)], #loc: point(172, 266), #cast: [#left: [190, 191], #right: [192, 191], #LoadCast: [190, 191, 192]], #action: [#UP: "DoBridgeLeveler", #down: #MultiState], #sound: [#left: "B28fxlvr.aif", #right: "B28fxlvr.aif"], #cursor: [4535, 4536], #Children: [#WaterONOFF], #DisplayState: #right, #AllStates: [#right, #left], #State: #right, #Dynamic: [#State, #DisplayState], #type: #bitmap, #ButtonClass: #MultiState], #BridgeValve: [#RefName: #BridgeValve, #spriteNum: 11, #HotRect: [rect(352, 233, 404, 313)], #loc: point(378, 273), #cast: [#off: [187], #low: [188], #HI: [189], #LoadCast: [187, 188, 189]], #action: [#UP: "DoBridgeValve", #down: #MultiState], #sound: [#off: "B28FAUC.AIF", #low: "B28FAUC.AIF", #HI: "B28FAUC.AIF"], #cursor: [4535, 4536], #DisplayState: #off, #AllStates: [#off, #low, #HI], #State: #off, #Dynamic: [#State, #DisplayState], #type: #bitmap, #ButtonClass: #MultiState], #BdoortoC: [#RefName: #BdoortoC, #spriteNum: 60, #HotRect: [rect(221, 125, 305, 203)], #action: [#down: "DoBdoortoC"], #cursor: [4535, 4536], #DisplayState: #false, #type: #HotRect], #ButterFlySeen: [#RefName: #ButterFlySeen, #spriteNum: 50, #DisplayState: #false, #type: #Parent, #State: #Trailer, #SpecialChild: [#Trailer: [], #Butter: [#ButterAnim], #Seen: [#ButterAnimFlap]]], #ButterAnim: [#RefName: #ButterAnim, #spriteNum: 5, #loc: point(62, 260), #cast: [#frameDataStart: 326, #frameData: [326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362], #LoadCast: [326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362]], #AnimProps: [#frameRate: 10, #ink: #COPY, #iterations: 1, #pathData: [point(0, 0), point(18, -31), point(13, -29), point(26, -31), point(36, -13), point(26, -23), point(31, -6), point(28, 12), point(24, 11), point(26, 14), point(37, 10), point(35, 2), point(42, -2), point(39, -2), point(13, -18), point(13, -19), point(-6, -19), point(-13, -22), point(-42, -24), point(-38, 24), point(-33, 7), point(-25, -7), point(-30, -7), point(-19, -10), point(-6, -21), point(-16, -53), point(0, 0), point(0, 0), point(0, 0), point(0, 0), point(0, 0), point(0, 0), point(0, 0), point(0, 0), point(0, 0), point(0, 0), point(0, 0)], #loopAction: #pause, #completionAction: "ButterAnimComplete"], #type: #Animator], #ButterAnimFlap: [#RefName: #ButterAnimFlap, #spriteNum: 6, #loc: point(241, 3), #cast: [#frameDataStart: 360, #frameData: [360, 361, 362], #LoadCast: [360, 361, 362]], #AnimProps: [#frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #pathData: #NULL, #loopAction: #repeat, #completionAction: #pause], #type: #Animator], #c02worker: [#RefName: #c02worker, #spriteNum: 36, #loc: point(130, 186), #OpenLoc: point(188, 194), #normalLoc: point(130, 186), #HotRect: [rect(36, 57, 207, 336)], #OpenRect: [rect(109, 64, 289, 324)], #NormalRect: [rect(36, 57, 207, 336)], #action: [#down: #doC02workerVid], #cursor: [4535, 4536], #cast: [1: ["C02wope2.mov"], 2: ["C02wc1.mov", "C02wc2.mov"], #b2: ["C02wc7.mov"], 3: ["C02wcl2.mov"], 4: ["C02WCL3.mov"], 5: ["C02wt2.mov"], 6: ["C02WCL6.mov"], #a6: ["C02WCL7.mov"], #b6: ["C02WCL8.mov", "C02wt1.mov", "C02WCL7.mov"], #c6: ["C02wt5.mov", "C02wt4.mov"], #d6: ["C02wpsh1.mov", "C02WCL7.mov"], #e6: ["C02WCL7.mov"], 7: ["C02wpsh3.mov"], #a7: ["C02wpsh3.mov", "C02wpsh4.mov", "C02wt3.mov"], #end8: ["C02wend.mov"], #entry1a: ["C02wopen.mov"], #entry2b: ["C02wc3.mov"], #entry2c: ["C02wcL1.mov"], #entry2D: ["C02wc7.mov"], #entry3: ["C02wcl2.mov"], #entry4: ["C02wcl3.mov"], #entry5: ["C02wcl4.mov"], #entry6a: ["C02WCL5.mov"], #entry6b: ["C02WCL6.mov"], #entry6c: ["C02WCL7.mov"], #entry6d: ["C02Wt4.mov"], #entry6e: ["C02Wt7.mov"], #entry6f: ["C02Wcl7.mov"], #entry7a: ["c02wt3.mov"], #entry7b: ["c02wpsh3.mov"], #entry7c: ["c02wpsh4.mov"], #entry8a: ["c02wt2.mov"], #entry8b: ["c02wt3.mov"], #entry8c: ["c02wpsh4.mov"], #entry8d: ["c02wc8.mov"]], #howManyTimes: 0, #HowManyClicks: 0, #cursor: [4535, 4536], #Condition: 0, #DisplayState: 1, #State: 1, #play: #false, #type: #QTMovie, #Dynamic: []], #exitC: [#RefName: #exitC, #spriteNum: 51, #HotRect: [rect(198, 0, 367, 197)], #action: [#down: #GetOutOfC], #cursor: [4550, 4551], #DisplayState: #false, #type: #HotRect], #ThermometerOBJ: [#RefName: #ThermometerOBJ, #spriteNum: 50, #Children: [#thermRight, #thermLeft, #thermDisplay, #vial], #DependToSolve: [], #State: #off, #DisplayState: #false, #type: #Parent, #solved: #false, #Dynamic: [], #currentState: #State1, #AllStates: [#State1, #State2, #State3, #State4, #State5, #State6, #State7, #State8, #State9, #State10]], #thermDisplay: [#RefName: #thermDisplay, #spriteNum: 2, #loc: point(344, 200), #cast: [#State1: [52], #State2: [53], #State3: [54], #State4: [55], #State5: [56], #State6: [57], #State7: [58], #State8: [59], #State9: [60], #State10: [61], #LoadCast: [52, 53, 54, 55, 56, 57, 58, 59, 60, 61]], #DisplayState: #State1, #AllStates: [#State1, #State2, #State3, #State4, #State5, #State6, #State7, #State8, #State9, #State10], #State: #State1, #Parent: #ThermometerOBJ, #ParentState: #on, #Dynamic: [], #type: #bitmap, #ButtonClass: #MultiStateCOND], #vial: [#RefName: #vial, #spriteNum: 3, #loc: point(144, 147), #cast: [#State1: [63], #State2: [65], #State3: [66], #State4: [67], #State5: [68], #State6: [69], #State7: [70], #State8: [71], #State9: [72], #State10: [64], #LoadCast: [63, 64, 65, 66, 67, 68, 69, 70, 71, 72]], #DisplayState: #State1, #AllStates: [#State1, #State2, #State3, #State4, #State5, #State6, #State7, #State8, #State9, #State10], #State: #State1, #Parent: #ThermometerOBJ, #ParentState: #on, #Dynamic: [], #type: #bitmap, #ButtonClass: #MultiStateCOND], #thermRight: [#RefName: #thermRight, #spriteNum: 10, #HotRect: [rect(344, 219, 386, 237)], #loc: point(365, 228), #cast: [#UP: 76, #down: 75, #LoadCast: [75, 76]], #action: [#down: #pushButton, #UP: "doResolutionC08Up"], #sound: [#down: "C10arrow.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #State: #UP, #Parent: #ThermometerOBJ, #ParentState: #on, #type: #bitmap, #ButtonClass: #pushButton, #Dynamic: []], #thermLeft: [#RefName: #thermLeft, #spriteNum: 11, #HotRect: [rect(298, 218, 340, 236)], #loc: point(319, 227), #cast: [#UP: 74, #down: 73, #LoadCast: [73, 74]], #action: [#down: #pushButton, #UP: "doResolutionC08Down"], #sound: [#down: "C10arrow.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #State: #UP, #Parent: #ThermometerOBJ, #ParentState: #on, #type: #bitmap, #ButtonClass: #pushButton, #Dynamic: []], #windspeedObj: [#RefName: #windspeedObj, #spriteNum: 50, #Children: [#windSpeedLeft, #windSpeedRight, #windSpeedgraph, #windSpeedDisplay], #State: #off, #DisplayState: #false, #type: #Parent, #solved: #false, #Dynamic: [], #currentState: #State1, #AllStates: [#State1, #State2, #State3, #State4, #State5]], #windSpeedgraph: [#RefName: #windSpeedgraph, #spriteNum: 51, #Parent: #windspeedObj, #ParentState: #on, #DisplayState: #false, #type: #animatorParent, #State: #windSpeedGraph1, #animList: [#windSpeedGraph2, #windSpeedGraph5, #windSpeedGraph3, #windSpeedGraph4, #windSpeedGraph1]], #windSpeedGraph1: [#RefName: #windSpeedGraph1, #spriteNum: 4, #loc: point(199, 159), #cast: [#frameDataStart: 201, #frameData: [201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246], #LoadCast: [201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #Parent: #windSpeedgraph, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #windSpeedGraph2: [#RefName: #windSpeedGraph2, #spriteNum: 4, #loc: point(199, 159), #cast: [#frameDataStart: 250, #frameData: [250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265], #LoadCast: [250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #Parent: #windSpeedgraph, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #windSpeedGraph3: [#RefName: #windSpeedGraph3, #spriteNum: 4, #loc: point(199, 159), #cast: [#frameDataStart: 279, #frameData: [279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303], #LoadCast: [279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #Parent: #windSpeedgraph, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #windSpeedGraph4: [#RefName: #windSpeedGraph4, #spriteNum: 4, #loc: point(199, 159), #cast: [#frameDataStart: 313, #frameData: [313, 314, 315, 316, 317, 318, 319, 320, 321, 322], #LoadCast: [313, 314, 315, 316, 317, 318, 319, 320, 321, 322]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #Parent: #windSpeedgraph, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #windSpeedGraph5: [#RefName: #windSpeedGraph5, #spriteNum: 4, #loc: point(199, 159), #cast: [#frameDataStart: 328, #frameData: [328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360], #LoadCast: [328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #Parent: #windSpeedgraph, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #windSpeedDisplay: [#RefName: #windSpeedDisplay, #spriteNum: 3, #loc: point(194, 282), #cast: [#State1: [82], #State2: [85], #State3: [83], #State4: [84], #State5: [81], #LoadCast: [81, 82, 83, 84, 85]], #DisplayState: #State1, #AllStates: [#State1, #State2, #State3, #State4, #State5], #State: #State1, #Parent: #windspeedObj, #ParentState: #on, #SpriteProp: [#forecolor: 251], #Dynamic: [], #type: #bitmap, #ButtonClass: #MultiStateCOND], #windSpeedRight: [#RefName: #windSpeedRight, #spriteNum: 5, #HotRect: [rect(296, 272, 337, 289)], #loc: point(316, 280), #cast: [#UP: 86, #down: 87, #LoadCast: [86, 87]], #action: [#down: #pushButton, #UP: "DowindSpeedRight"], #sound: [#down: "C10arrow.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #State: #UP, #Parent: #windspeedObj, #ParentState: #on, #type: #bitmap, #ButtonClass: #pushButton, #Dynamic: []], #windSpeedLeft: [#RefName: #windSpeedLeft, #spriteNum: 6, #HotRect: [rect(251, 272, 295, 286)], #loc: point(273, 279), #cast: [#UP: 88, #down: 89, #LoadCast: [88, 89]], #action: [#down: #pushButton, #UP: "DowindSpeedLeft"], #sound: [#down: "C10arrow.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #State: #UP, #Parent: #windspeedObj, #ParentState: #on, #type: #bitmap, #ButtonClass: #pushButton, #Dynamic: []], #EastWestTempObj: [#RefName: #EastWestTempObj, #spriteNum: 50, #Children: [#eastWestRight, #eastWestLeft, #eastWestDisplay, #eastWestMonitor], #DependToSolve: [], #State: #off, #DisplayState: #false, #type: #Parent, #solved: #false, #Dynamic: [], #currentState: #State1, #AllStates: [#State1, #State2, #State3, #State4, #State5]], #eastWestMonitor: [#RefName: #eastWestMonitor, #spriteNum: 51, #Parent: #EastWestTempObj, #ParentState: #on, #DisplayState: #false, #type: #animatorParent, #State: #eastWestMonitor1, #animList: [#eastWestMonitor1, #eastWestMonitor2, #eastWestMonitor3, #eastWestMonitor4, #eastWestMonitor5]], #eastWestMonitor1: [#RefName: #eastWestMonitor1, #spriteNum: 4, #loc: point(222, 86), #cast: [#frameDataStart: 91, #frameData: [91, 92], #LoadCast: [91, 92]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause, #soundType: #FileLooped, #soundName: "C10graph.aif"], #Parent: #EastWestTempObj, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #eastWestMonitor2: [#RefName: #eastWestMonitor2, #spriteNum: 4, #loc: point(222, 86), #cast: [#frameDataStart: 93, #frameData: [93, 94], #LoadCast: [93, 94]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause, #soundType: #FileLooped, #soundName: "C10graph.aif"], #Parent: #EastWestTempObj, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #eastWestMonitor3: [#RefName: #eastWestMonitor3, #spriteNum: 4, #loc: point(222, 86), #cast: [#frameDataStart: 95, #frameData: [95, 96], #LoadCast: [95, 96]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause, #soundType: #FileLooped, #soundName: "C10graph.aif"], #Parent: #EastWestTempObj, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #eastWestMonitor4: [#RefName: #eastWestMonitor4, #spriteNum: 4, #loc: point(222, 86), #cast: [#frameDataStart: 97, #frameData: [97, 98], #LoadCast: [97, 98]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause, #soundType: #FileLooped, #soundName: "C10graph.aif"], #Parent: #EastWestTempObj, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #eastWestMonitor5: [#RefName: #eastWestMonitor5, #spriteNum: 4, #loc: point(222, 86), #cast: [#frameDataStart: 99, #frameData: [99, 100], #LoadCast: [99, 100]], #AnimProps: [#pathData: #NULL, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause, #soundType: #FileLooped, #soundName: "C10graph.aif"], #Parent: #EastWestTempObj, #ParentState: #on, #DisplayState: #frameDataStart, #type: #Animator], #eastWestDisplay: [#RefName: #eastWestDisplay, #spriteNum: 3, #loc: point(219, 209), #cast: [#State1: [101], #State2: [102], #State3: [103], #State4: [104], #State5: [105], #LoadCast: [101, 102, 103, 104, 105]], #DisplayState: #State1, #AllStates: [#State1, #State2, #State3, #State4, #State5], #State: #State1, #Parent: #EastWestTempObj, #ParentState: #on, #Dynamic: [], #type: #bitmap, #ButtonClass: #MultiStateCOND], #eastWestRight: [#RefName: #eastWestRight, #spriteNum: 5, #HotRect: [rect(221, 227, 265, 248)], #loc: point(243, 237), #cast: [#UP: 108, #down: 109, #LoadCast: [108, 109]], #action: [#down: #pushButton, #UP: "DoeastWestRight"], #sound: [#down: "C10arrow.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #State: #UP, #Parent: #EastWestTempObj, #ParentState: #on, #type: #bitmap, #ButtonClass: #pushButton, #Dynamic: []], #eastWestLeft: [#RefName: #eastWestLeft, #spriteNum: 6, #HotRect: [rect(173, 227, 220, 248)], #loc: point(196, 237), #cast: [#UP: 106, #down: 107, #LoadCast: [106, 107]], #action: [#down: #pushButton, #UP: "DoeastWestLeft"], #sound: [#down: "C10arrow.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #State: #UP, #Parent: #EastWestTempObj, #ParentState: #on, #type: #bitmap, #ButtonClass: #pushButton, #Dynamic: []], #weatherObj: [#RefName: #weatherObj, #spriteNum: 50, #Children: [#ControlPanelParent], #SpecialChild: [#off: [#screensOffRight, #screensOffLeft], #Graphing: [#barGraphBkgnd, #WindSpeedGraphObj, #EastWestBalloonGrafObj, #Rocketc08GraphObj], #Access: [#C11AccessControlPanel, #barGraphBkgnd, #WindSpeedGraphObj, #EastWestBalloonGrafObj, #Rocketc08GraphObj], #Attr: [#SeasonsAnim, #AttrAnim, #grabAndDragHotSpot, #slotTop]], #currentState: 7, #State: #off, #DisplayState: #false, #type: #Parent, #solved: #false, #transitionsPlayed: 0, #winC: 0], #ControlPanelParent: [#RefName: #ControlPanelParent, #spriteNum: 51, #Children: [#Reset, #TempRocketEnable, #EastWestBalloonEnable, #windSpeedEnable], #State: #on, #DisplayState: #false, #type: #Parent], #windSpeedEnable: [#RefName: #windSpeedEnable, #spriteNum: 4, #HotRect: [rect(178, 251, 198, 269)], #loc: point(178, 251), #cast: [#UP: 124, #down: 125, #LoadCast: [124, 125]], #action: [#UP: "DowindSpeedEnable", #down: #anyButton], #sound: [#down: "C11buttn.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #Parent: #ControlPanelParent, #ParentState: #on, #type: #bitmap, #ButtonClass: #anyButton], #EastWestBalloonEnable: [#RefName: #EastWestBalloonEnable, #spriteNum: 5, #HotRect: [rect(199, 251, 218, 269)], #loc: point(199, 251), #cast: [#UP: 126, #down: 127, #LoadCast: [126, 127]], #action: [#UP: "DoEastWestBalloonEnable", #down: #anyButton], #sound: [#down: "C11buttn.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #Parent: #ControlPanelParent, #ParentState: #on, #type: #bitmap, #ButtonClass: #anyButton], #TempRocketEnable: [#RefName: #TempRocketEnable, #spriteNum: 6, #HotRect: [rect(219, 251, 238, 269)], #loc: point(219, 251), #cast: [#UP: 128, #down: 129, #LoadCast: [128, 129]], #action: [#UP: "DoTempRocketEnable", #down: #anyButton], #sound: [#down: "C11buttn.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #Parent: #ControlPanelParent, #ParentState: #on, #type: #bitmap, #ButtonClass: #anyButton], #Reset: [#RefName: #Reset, #spriteNum: 7, #HotRect: [rect(241, 252, 271, 269)], #loc: point(241, 252), #cast: [#UP: 130, #down: 131, #LoadCast: [130, 131]], #action: [#UP: "DoReset", #down: #anyButton], #sound: [#down: "C11buttn.aif"], #cursor: [4535, 4536], #DisplayState: #UP, #State: #on, #Parent: #ControlPanelParent, #type: #bitmap, #ButtonClass: #anyButton], #screensOffLeft: [#RefName: #screensOffLeft, #spriteNum: 2, #loc: point(24, 34), #cast: [#State1: [132], #LoadCast: [132]], #DisplayState: #State1, #State: #State1, #Parent: #Reset, #ParentState: #off, #Dynamic: [], #type: #bitmap], #screensOffRight: [#RefName: #screensOffRight, #spriteNum: 3, #loc: point(304, 34), #cast: [#State1: [133], #LoadCast: [133]], #DisplayState: #State1, #State: #State1, #Parent: #Reset, #ParentState: #off, #Dynamic: [], #type: #bitmap], #barGraphBkgnd: [#RefName: #barGraphBkgnd, #spriteNum: 24, #loc: point(146, 115), #onloc: point(146, 115), #offloc: point(20000, 20000), #cast: [#State1: [77], #LoadCast: [77]], #DisplayState: #false, #State: #State1, #Dynamic: [], #type: #bitmap], #WindSpeedGraphObj: [#RefName: #WindSpeedGraphObj, #spriteNum: 21, #loc: point(20000, 20000), #onloc: point(54, 74), #offloc: point(20000, 20000), #cast: [#frameDataStart: 78, #frameData: [78], #LoadCast: [78]], #AnimProps: [#pathData: #WindSpeedGenLoc, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #type: #Animator, #DynamicAnimator: "CChaosFuncAnimator", #SpriteProp: [#trails: 1, #ink: 0], #cousin: #windspeedObj, #graphList: [#maxHLoc: 235, #minHLoc: 54, #maxVLoc: 88, #minVLoc: 55, #chaosGenA: 4.0, #chaosSeedY: 0.2, #lastY: #NULL, #Amplitude: 1.0, #frameHStep: 3]], #EastWestBalloonGrafObj: [#RefName: #EastWestBalloonGrafObj, #spriteNum: 22, #loc: point(20000, 20000), #onloc: point(54, 116), #offloc: point(20000, 20000), #cast: [#frameDataStart: 80, #frameData: [80], #LoadCast: [80]], #AnimProps: [#pathData: #EastWestBalloonGenLoc, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #type: #Animator, #DynamicAnimator: "CAnimator", #SpriteProp: [#trails: 1, #ink: 0], #cousin: #EastWestTempObj, #graphList: [#maxHLoc: 235, #minHLoc: 54, #maxVLoc: 127, #minVLoc: 97, #maxRandomInt: 4, #frameHStep: 3]], #Rocketc08GraphObj: [#RefName: #Rocketc08GraphObj, #spriteNum: 23, #loc: point(20000, 20000), #onloc: point(54, 158), #offloc: point(20000, 20000), #cast: [#frameDataStart: 79, #frameData: [79], #LoadCast: [79]], #AnimProps: [#pathData: #RocketGenLoc, #frameRate: 10, #ink: #COPY, #iterations: #INFINITE, #loopAction: #repeat, #completionAction: #pause], #type: #Animator, #DynamicAnimator: "CAnimator", #SpriteProp: [#trails: 1, #ink: 0], #cousin: #ThermometerOBJ, #graphList: [#maxHLoc: 235, #minHLoc: 54, #maxVLoc: 170, #minVLoc: 138, #maxRandomInt: 5, #frameHStep: 3]]]